/************************************************************************

								Heroes IV
					  Copyright 2000, The 3DO Company

	------------------------------------------------------------------
  						       patrol_type.h

	$Header: $

	$NoKeywords: $

 ************************************************************************/
#ifndef PATROL_TYPE_H_INCLUDED
#define PATROL_TYPE_H_INCLUDED

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000



enum t_patrol_type 
{
	k_patrol_none = 0,
	k_patrol_guard,
	k_patrol_wander,

	k_patrol_type_count
};

int const k_guard_maximum_radius = 3;

#endif // PATROL_TYPE_H_INCLUDED
